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Giving Your Players the Hometown Advantage

Giving Your Players the Hometown Advantage

. 18.07.2016 . 0 Comments

       Anyone who knows my style of table top role playing game knows that I prefer playing in a modern setting.  The familiarity people have with a real world setting provides less of a hurdle for the GM to create a immersive experience, and this is key to reaching those all important elements […]

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Is Anything Really Possible in a Table Top RPG?

Is Anything Really Possible in a Table Top RPG?

. 22.06.2016 . 0 Comments

The Possibility Hurdle One of the hardest things that new players run into when getting into table top role playing is the possibility hurdle.  Just what can and can not be done in a particular situation.  I’ve recently had the opportunity to sit down and create a whole new character with a new GM and […]

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Use ’em or Lose ’em: Getting Your Players to Use In-Game Allies 

Use ’em or Lose ’em: Getting Your Players to Use In-Game Allies 

. 07.06.2016 . 0 Comments

Do you remember that one guy? One of the things that I have struggled with as a GM over the years is how to get your players to utilize the relationships that they make in game both for their own benefit and to open doors for future richer character development.  It seems that a viscous […]

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How to Handle Large Groups of Players in Your Table Top Game

How to Handle Large Groups of Players in Your Table Top Game

. 27.05.2016 . 0 Comments

Sitting down to play a table top RPG can be a ton of fun.  Devising strategies, plotting actions, and finding loot can be great in terms of both the reward for your character and also in social terms with the other players you are interacting with.  But  what if you add another 2 players? or […]

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